Lead Designer / Developer
A cooking-puzzle game made in 72 hours for Global Game Jam 2025.
Play as a shrimp fry who must fry a delicious bowl of shrimp fried rice. Blow bubbles to move ingredients around the kitchen, and avoid being eaten by your shark customers.
Runner Up - Overall Game
Honorable Mention - Art
I worked on:
➔ Led my project team to create a cooking puzzle game with a compelling “food merging” mechanic.
➔ Designed the game’s unique food combination mechanic: where you combine and cut different ingredients by shooting them with bubbles.
➔ Designed and balanced the game’s levels with a focus on creating emergent gameplay.
Released January 2025
Papa? Please Feed Me!
Lead Designer / Developer
The rapture has arrived! Play as YUFO, a desperate alien father who must abduct humans to feed his cosmic baby son—who threatens to eat the world if he gets too hungry...
Installed for play on a real arcade cabinet at the Game Center.
I worked on:
➔ Led a team of artists and sound engineers during the 48 hour jam period.
➔ Programmed and implemented all aspects of the game in Godot.
➔ Used a combination of tech art, custom coded shaders, and animation to give the game’s unique “juice”, replicating the chaotic nature of an arcade crane grip.
Released October 2025
Ledgerbound
Technical Design Intern
Play as the noblest of fantasy heroes: an insurance adjuster. But when an ancient enemy threatens life as you know it (and worse, your shot at a promotion), you must leave your cushy desk behind and step onto the battlefield. Coming to Steam!
I worked on:
➔ Biweekly sprints and kickoffs: where I worked closely with a 20+ team.
➔ Spearheaded 5 levels from blockout to Unity implementation.
➔ Balanced experience curves using playtesting data & sheets.
➔ Iterated on level layouts based on playtest results.
➔ Linked story beats with gameplay highlights: by working closely with writers.
March 2025 - August 2025
Travis Chew
GAME DESIGNER
PALO ALTO CA
NEW YORK NYC
Contact:
travisjchew@gmail.com
Resume
Design Reel
LinkedIn