Co-Producer / Lead Designer
A musical RPG where you play as Carol, a mom searching for her son who must fight off paranormal foes with the power of rhythm. Gameplay is a split between isometric-top down narrative RPG and rhythm game chaos. Currently, a vertical slice which contains the first chapter and dungeon of the game is completed.
Unreleased Arcade 2025 for Best Game Mechanic
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What I worked on:
Directed the development of the game’s RPG section.
Spearheaded the development of the “beats” mechanic—micro-rhythm minigames that popped up diagetically in the game’s dungeons.
Designed, blocked out, and built the Rave Dungeon level, which included charting out the level’s dialogue triggers, crowd-surfing puzzle mechanic, and enemy encounters.
Sept 2024 - Jan 2025
Travis Chew
GAME DESIGNER
PALO ALTO CA
NEW YORK NYC
Resume
Design Reel
LinkedIn
Contact:
travisjchew@gmail.com