Project Kadence
Lead Designer / Producer
A musical RPG where you play as Carol, a mom searching for her son who must fight off paranormal foes with the power of rhythm. Gameplay is a split between isometric-top down narrative RPG and rhythm game chaos.
Currently, a vertical slice which contains the first chapter and dungeon of the game is completed, which was featured at the NYU Game Center Winter Showcase.
Unreleased Arcade 2025 for Best Game Mechanic
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I worked on:
➔ Directed the development of the game’s RPG section.
➔ Spearheaded the development of the “beats” mechanic—micro-rhythm minigames that popped up diagetically in the game’s dungeons.
➔ Designed, blocked out, and built the Rave Dungeon level, which included charting out the level’s dialogue triggers, crowd-surfing puzzle mechanic, and enemy encounters.