Project Kadence

Co-Producer / Lead Designer


A musical RPG where you play as Carol, a mom searching for her son who must fight off paranormal foes with the power of rhythm. Gameplay is a split between isometric-top down narrative RPG and rhythm game chaos. Currently, a vertical slice which contains the first chapter and dungeon of the game is completed.

Unreleased Arcade 2025 for Best Game Mechanic



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What I worked on:
Directed the development of the game’s RPG section.
Spearheaded the development of the “beats” mechanic—micro-rhythm minigames that popped up diagetically in the game’s dungeons.
Designed, blocked out, and built the Rave Dungeon level, which included charting out the level’s dialogue triggers, crowd-surfing puzzle mechanic, and enemy encounters.

Sept 2024 - Jan 2025


Travis Chew

GAME DESIGNER
PALO ALTO CA
NEW YORK NYC

   Resume
   Design Reel
   LinkedIn

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